game

Game Release: Wicked Little Devil (iPhone)

I recently released my first iPhone game – Wicked Little Devil. Check out my more “official” sounding press release below. I will be following this announcement post with a blog all about how I built, released and maintained the game.

From London-based Indie game developers, Wicked Little Games, comes the epic platforming adventure WICKED LITTLE DEVIL.

Help Sammael, The Angel of Hell, escape from the underworld in this new and exciting game from Wicked Little Games. Using your reactions and a collection of powerups, Sam will travel through earth, sea and sky as he tries to break free. Each complete with a unique graphical style and catchy tunes.

Once you’re free of the underworld, compete in challenge mode as you race against a growing pit of lava to survive as long as possible. Once you’ve attempted to jump from the depths of Hell, compare your scores globally with two dedicated Game Center leaderboards. Check out the latest game trailer over at Youtube and follow further development progress on Twitter and Facebook.

Developed by a two person team, Wicked Little Devil is the first of many games coming out of the Wicked Little Games studio production line.

Simple Cocos2D Collision Detection

I’m currently developing an iPhone game (watch this space…*) and required a very simple collision detection system. My application is pretty simple and doesn’t require any complex collision engines included in the likes of Chipmunk or Box2d, however, after trawling around the internet for a good few hours looking for a way to do it with the basic cocos2d framework, I decided to write my own method.

*I did release a game – two infact: Wicked Little Devil and Social Break

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